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HTC Vive review: The most immersive VR headset of 2016 | Vive room scale tracking and bespoke controllers allow you to walk around and interact with the virtual world


HTC and Valve are on a mission to bring VR to the front room, and the HTC Vive is the most expensive option in the current VR line-up, beating the £500 Oculus Rift and £300 PlayStation VR. With the Oculus Rift and HTC Vive now on the market, the question has to be asked – is the HTC Vive worth the £689 price tag? We’ve spent some time with the HTC Vive, and here’s what we thought.




The HTC Vive is the most expensive option in the current virtual reality headset line-up, beating the £500 Oculus Rift and £300 PlayStation VR. But why the high price? The HTC Vive offers an unparalleled experience by providing users with the opportunity to not only look around the virtual environment but physically walk around and interact with the environment using bespoke handheld controllers. With the Oculus Rift and HTC Vive now on sale, the question has to be asked – is the HTC Vive worth the £689 price tag? We’ve spent some time with the HTC Vive, and here’s what we thought. Read next: The complete guide to virtual reality: VR headsets, VR games, apps and more


So, how much does the HTC Vive cost – and more importantly – where and when can users buy one? The HTC Vive headset complete with two bespoke controllers and two base stations will set the average consumer back £689 for us in the UK, and $799 for those in the US, making it a pretty pricey headset. Although with that being said, compared to the £499/$599 Oculus Rift that only includes the headset and an Xbox One controller, it’s not so bad. However, there is a catch – it’s worth mentioning that the £689 price tag doesn’t include the eye-watering £57.60 for postage and packaging, which brings the total up to £746.60. Ouch.

To sweeten the deal, HTC has confirmed that all pre-orders are to receive not two but three VR ‘experiences’ to get you started – Google’s Tilt Brush, Job Simulator: The 2050 Archives, and Fantastic Contraption, although the deal isn’t going to last forever. The headset has started shipping to those that pre-ordered it back in March, and HTC recently announced that those who order a Vive directly from HTC now will have orders shipped within three working days. That’s shipped as in ‘leaving the warehouse’ not three days to your doorstop, although once shipped it should be with you within a couple of days. To compare, those interested in ordering an Oculus Rift at the time of writing will have to wait until August 2016 before it ships.

If you’re unsure whether the HTC Vive is worth the £689 price tag, there are a number of UK retailers offering the opportunity to trial the hardware before parting with your cash. Specifically, anybody can walk into any of the following stores and try out the HTC Vive before pre-ordering from the retailer directly (which should save you the £57.60 delivery fee!):

  • Currys PC World, Leeds (Birstall)
  • Currys PC World, Reading
  • Currys PC World, Tottenham Court Road
  • Overclockers UK, Newcastle-under-Lyme
  • Scan Computers International Ltd, Bolton


So, what makes the HTC Vive Pre different to other virtual reality headsets that are due out in 2016? Let’s first discuss the design of the headset. The HTC Vive headset is extremely comfortable to wear and features soft, memory foam-esque material around the edges to avoid any kind of skin irritation when being worn. The material can be easily switched out thanks to the use of Velcro, and the company provides users with two fits – wide and thin – for different shaped faces.

It’s matte black in colour, and while no VR headset will ever look gorgeous, the HTC Vive does a ‘pretty’ good job. The outside is clad with sensors that help the base stations (which we come to below) track your exact location within the virtual space, and comes with a supported head strap that should take some of the weight off the front of your face. The strap is easily adjustable again thanks to the use of Velcro, and users can adjust the distance between the eyes via a little dial on the side of the headset. All this should provide users with something that’s comfortable on the face, and can be used for a long period of time with no complaints (which in our experience, it has).

As well as receiving the headset, HTC also provides users with two handheld controllers. The controllers are nothing like the Xbox One controller provided with the Oculus Rift, but instead are designed to be versatile and used in a number of different ways in the virtual world. The controllers’ feature triggers, a touch-enabled circular panel and a couple of physical buttons with the built-in sensors allowing the controllers to be tracked in the virtual space almost perfectly. This allows users to reach out and directly interact with objects in the virtual world, which is a fascinating experience and one that is incredibly hard to describe.

The only real downside to the design of the HTC Vive is that it’s wired and not wireless. When we went hands-on with a pre-release HTC Vive, we actually tripped over the wire and damaged the cable connecting the headset to the PC – not an ideal situation, especially for consumers. HTC have combatted this issue with the consumer HTC Vive by featuring a camera on the headset that can be toggled on and off, allowing users to observe the physical world on top of the virtual world. This means if you feel the cable wrapping around your leg, simply look down and you can untangle yourself without having to take the headset off. That’s just one example of course, but the idea is simple. Simple, but effective.

however, the inclusion of such a heavy duty cable is still disappointing. You can always feel the cable running down your back and in fast paced games or games that require you to constantly turn, it’s easy to get tangled. We accept that the technology isn’t quite there yet and it’s both too expensive and too difficult to create a lightweight wireless headset, but we feel that until it does, room scale VR won’t be as immersive as it can be. You can be shooting robots or working in a 2050 office simulation and either way if you feel that cable wrap around your leg, it’ll ruin the magic of the experience – in our case anyway.


The HTC Vive features a beautifully high-resolution display (2160×1200) which when split across two eyes equates to two gorgeous 1080×1200 displays. The HTC Vive provides one of the best virtual viewing experiences out of all the headsets we’ve gone eyes-on with so far (although we’re yet to see the consumer version of the Oculus Rift), with no real lens distortion or pixelation issues. The 90Hz refresh rate provides users with a beautifully smooth video feed, which helps to make the overall experience more immersive.

The VR headset itself features more than 70 sensors, which help the headset to track your head movement to 1/10 of a degree. This means that even the smallest head tilts are picked up by the headset and replicated in the virtual world with no lag whatsoever.

However, it’s not just the headset that tracks your movement. As briefly mentioned above, the HTC Vive also comes with two base stations that’ll track your physical location in a 15x15ft space (it can be smaller for those with less space, don’t worry!) enabling users to physically walk around the virtual environment and interact in a way that isn’t possible with the likes of the Oculus Rift or PlayStation VR. The tracking is instant, and really makes the experience what it is – especially when playing fast paced shooting games where you’re constantly moving around, ducking and running.

It gets the adrenaline going and helps to trick your senses into believing it’s a real experience. For example, we played a futuristic shooting game called Space Pirate Trainer where you battle increasingly difficult waves of flying robots. Instead of being stationary, we found ourselves ducking and diving and running from side to side avoiding bullets and returning fire. It was a surreal experience, and we completely forgot that we were playing a game – we jumped quite quickly to the side at one point during the experience (to avoid a barrage of bullets of course), and almost crashed into a physical wall. It’s almost too immersive, and a slight shock when you do come back to the real world.

Let’s say, for example, you’re in your virtual world shooting zombies and having a generally great time, and you get a text/call/notification. Usually, you’d have to take the headset off (thus ruining the immersive experience) and check your phone, but the HTC Vive features Bluetooth connectivity and can connect to your smartphone. This means that any calls/notifications can be displayed in the virtual world, meaning you don’t need to take the headset off to look at your phone – you can even reply to text messages using pre-defined replies. HTC thought a lot about the user experience and how people will interact with VR, and this is just one of many features that make the HTC Vive system incredibly user-friendly.

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1 Comment

  1. Thanks for finally writing about >HTC Vive review: The most immersive VR headset
    of 2016 | Vive room scale tracking and bespoke controllers allow you to walk around and interact with the virtual world – Ask4android <Loved it!

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